Out now

4 live on Google Play, 6 on the way

On the way

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Independent game studio · India

Jogiba Gaming makes offline-first mobile games for Android and iPhone. Small downloads, honest monetisation, and ads that wait for a break in play, never the middle of a game.

  • 4 games live on Google Play
  • Arrow Rush on the App Store
  • Free to play
4
Games on Google Play
9
Languages across the catalogue
100%
Playable offline
0
Banner ads during play

The catalogue

Four games, one idea

Different genres, one rule: every game works with the connection off, and respects the person holding the phone.

View Arrow Rush
Arrow Rush app icon Live 5K+ downloads

Endless arcade dodger

Arrow Rush

One finger. One gap. No internet needed.

  • Google Play
  • App Store
View Fletch!
Fletch! app icon Live

Logic puzzle

Fletch!

Pull every arrow free. Mind the ones in the way.

  • Google Play
  • App Store soon
View Taash Adda
Taash Adda app icon Live

Card games

Taash Adda

The card games from home, with the rules your table actually plays.

  • Google Play
  • App Store soon
View Drip Mix
Drip Mix app icon Early access

Colour sort puzzle

Drip Mix

Mix paint and fill pixel pictures from the bottom up.

  • Google Play

Coming soon Logic puzzle

LogicBrew

Three short logic puzzles a day, the same for everyone.

In review Word puzzle

LexiBrew

One small crossword a day, from a wheel of letters.

Coming soon Picture logic puzzle

Nonogami

Fill the grid with logic, and a picture blooms into colour.

Coming soon Tile match puzzle

Trimosa

A calm triple tile match where every level is fair.

In review Screw puzzle

Bolt Zip

Pull a thread and every screw on it zips out.

In review Board games

Imli

The board games of the courtyard, drawn in wood, chalk and cloth.

How we build

Four rules we don't break

Not marketing lines. They are constraints written into the codebase, and the reason some obvious revenue levers are missing on purpose.

  • Offline first, not offline maybe

    A game should not stop working in a metro tunnel or when the data pack runs out. Progress lives on your device; the cloud is an enhancement, never a requirement.

  • No dark patterns

    No ad in the middle of a run, a level or a hand: ads wait for a natural break. Rewarded videos play only when you tap for one. No fake countdowns, no energy meter built to sell you the way out of it, and free stays free.

  • Built for the phone you own

    Small downloads, careful battery use, tested on mid-range Android hardware. If it only runs well on a flagship, it is not finished.

  • Small studio, studio standards

    One developer, automated release pipelines, and a real test track before anything reaches you. Small does not have to mean rough.

    1. Code
    2. Automated build
    3. Test track
    4. Google Play

Devlog

From the workshop

Notes on what shipped, what broke, and what we learned putting small games in front of real players.