Endless arcade dodger
Arrow Rush
One finger. One gap. No internet needed.
- Google Play
- App Store
Out now
4 live on Google Play, 6 on the way
On the way
Download, free to use
Pull every arrow free. Mind the ones in the way.
Coming soon to the App Store.
Most puzzle games teach you a rule and then keep adding rules. Fletch adds nothing. It gives you one rule on level one and then spends thousands of levels showing you how much room a single rule has in it.
An arrow slides the way it points until something stops it. That is all. The question is only ever which arrow to pull first, and on a Nightmare board that question has a hundred possible answers and only a handful of right ones.
Every board is generated from a seed and proved solvable before it ships, so a board that looks impossible never is. That is the promise the whole game rests on.
Screenshots
What is in it
An arrow moves only the way it points, and it stops dead against anything in its path. That is the entire rule. Everything hard about Fletch comes from what that rule does when ninety arrows are laced through one another.
Picture levels are not grids at all but silhouettes built from arrows: a heart, a trophy, a cat, a rocket and many more shapes. They arrive as a breather between the tight boards.
Difficulty is not more arrows, it is longer interlocking ones. The campaign has no level cap, every fiftieth level is a boss board, and the hardest Nightmare boards hold nearly two hundred arrows.
The Daily Challenge brings one new board every day, with a calendar to fill and a streak to keep, alongside three daily quests. Every Saturday and Sunday the Weekend Gauntlet is a five board ladder.
Zen takes the hearts away: no pressure, just boards. Rush gives you sixty seconds to clear as many arrows as you can. The campaign is there in between, and gentle first levels ease in anyone new to arrow puzzles.
A calm wooden board with a day theme and a night theme, easy on the eyes, and every arrow you free flies off in a colour of its own.
Questions
On Google Play, free to install. Fletch left early access on 6 October 2026 and is a full release now, and the iPhone version is in App Store review.
Yes. Once installed it works fully offline: the whole campaign, the Daily Challenge and the Weekend Gauntlet all run with no connection. Signing in is optional and only adds a cloud backup of your progress.
Yes. Levels are produced by a seeded generator that only emits boards it has proved solvable, and the whole catalogue is re-verified automatically before every release.
Progress saves on your device automatically. Signing in (with Google, or Apple on iPhone) is optional and adds a cloud backup that moves your progress to a new phone.
The game is in English, and its boards need almost no reading. Its Google Play page is translated into thirty-five languages.
Help and legal
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